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Collision Course
..a multiplayer map for Red Alert 2
Contents
1. Map Information
2. Map Description
3. Requirements
4. Install & Run
5. Modifications
6. Known Bugs
7. Other RA2/YR Maps by the Author
8. MapEditing Notes
9. Credits
10. Disclaimer
11. Legal
===1. Map Information===
*Author: Cannis
*Map Name: Collision Course v.2
*Game Supported: Red Alert 2
*Players: 2-4
*Size: 100x110
*Theater: Urban
*Resources: Heavy
*Format: .MPR
*File Size: 247Kb
*Online Transfer: Enabled
*Editors Used: FA2-Yuri, XCC Mixer, Wordpad, Paint Shop Pro
*Map Release Date: 12/9/01
===2. Map Description===
Bases are almost trivially easy to defend, but they do have their weak points. Don't think you can turtle, since there's no home ore... it's all in the middle of the map. Neutral Patriot missles line the front of everyone's 'home town' - you decide whether they're a help or a hindrance. Watch out for these babies, they might look like standard-issue Patriots, but they are really supercharged versions which will take down just about any airborne unit. (Player-built Patriots are unaltered). Lots of very different strategies will work on this map.
This is an updated version of Collision Course (collisn.mmx) that was released on 5/15/2001. If you have this file in your RA2 folder, please delete it.
Changes in version 2.0:
-New Supercharged Neutral Patriot missle batteries replace standard-issue ones.
-Online map transfer now enabled.
-Improved cliff and water tiling detail and appearance.
-Better map preview.
-Preview image included and updated readme file.
Tips: If you're playing Skirmish in Battle mode, then the Patriots are definitely a hindrance so you'll want to immediately get rid of the ones in front of your base at the least. Playing against human players, you may decide to leave them there as an added line of defense. Garrison structures to control territory - the central island is key since it has all the gems/ore. Build a navy. Consider building an MCV and establishing an outpost in the center of the map.
===3. Requirements===
You need to have Red Alert 2 installed and patched up to at least v1.005 to play this map. If an earlier version of the game is used, player starting positions may be randomized yielding unexpected results.
===4. Install & Run===
*Included files:
collision_course2.mpr (the map)
collision_course2_RA2.gif (preview image)
collision_course2_RA2.txt (this file)
Place collision_course2.mpr in your \RA2\ directory. Start RA2, and the map should appear on the map list. Battle/FFA, Meatgrinder, Nukewar, Navalwar, and Airwar game modes are supported.
This is an updated version of Collision Course (collisn.mmx) that was released on 5/15/2001. If you have this file in your RA2 folder, please delete it.
===5. Modifications===
-Neutral Patriot missle batteries are impressive in their ability to clear the skies of air units. While each individual missle fired does *less* damage than the standard Patriot, they will more than make up for it with volume. (Player-built Patriots are unmodded and UNCHANGED).
-American paradrop plane is 5 times stronger. This is to balance for the amount of AA it must survive.
-Bridges are indestructible. Oh you've heard that before, have you? Well, try to break them if you don't believe me.
-Mirage tanks mimic more and different trees than the same old 4 you're used to seeing.
-Police cars will not annoy you with their sirens.
===6. Known Bugs===
-None.
===7. Other RA2/YR Maps by the Author===
.....(as of the date of this release).....
[Multiplayer/Skirmish]
Collision Course v.2 (RA2)
Switchback Ridge v.2 (RA2 & YR)
Switchback Ravine v.2 (RA2 & YR)
Moonlit Bay v.2 (RA2 & YR)
Sunstroke (YR)
OverExtended v.2 (RA2 & YR)
Frigid Triangle (RA2 & YR)
Frigid Triangle Blackout (YR)
Frigid Triangle NightOps (RA2 & YR)
OutGrowth (RA2)
City Fights Back (RA2)
City Under Siege (RA2)
ROCK YOU! (RA2)
Freeze-Out (RA2)
Gem Pit (RA2)
Jungle Warfare (RA2)
Inversion (RA2)
[Obsolete Maps]
Collision Course (RA2)
Switchback Ravine (RA2)
Switchback Ridge (RA2)
Moonlit Bay (RA2)
===8. MapEditing Notes===
In the original version of this map, I struggled with the problem of getting the AI to build naval shipyards. The AI builds a shipyard relative to its con yard rather than relative to other structures it has placed. Normally the AI will not build a shipyard more than 20 cells away from its con yard. Moving the spawn points closer to the back edge of the base areas (and therefore closer to the water) solved this, but then the AI tended to block itself in against the cliff edge. Moving the spawn points forward eliminated the worst blocking problems, but then no shipyards were built. Changing "AINavalYardAdjacency" from 20 to 30 fixed this, since the AI will now build up to 30 cells away on this map.
In the current version of this map, I decide to beef up the Neutral Patriots to really make them formidable (while at the same time leaving player-built Patriots completely alone). So I made use of the same technique I used in 'Frigid Triangle Blackout' for Yuri's Revenge - I "cloned" the Patriots so I could give them their own unique properties. First cuts at the 'new' Patriot's weapon simply made the missles do more damage. But then the player was given no visual reason for his air units being taken down so much more quickly than a standard Patriot would do it. I settled on making these Patriots launch an absolute flurry of missles, and balanced by making each individual missle do just a little damage. The result is the same - air units are knocked out of the sky in short order, yet this way the player can easily see he's up against something unusual.
All INI changes are documented below.
; Farm silo modded to look like a Patriot, except it is stronger, self-heals, and fires its own unique weapon
[CAFARM02]
ROT=8
Cost=1000
Armor=steel
Image=NASAM
Sight=10
Points=30
Turret=yes
UIName=Name:NASAM
Powered=no
Primary=CannisPatriot
VHPScan=Strong
DieSound=Dummy
Strength=1200
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
MinDebris=2
Capturable=false
Selectable=yes
TurretAnim=SAM
DamageSound=Dummy
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
LeaveRubble=no
SelfHealing=yes
ThreatPosed=0
Insignificant=no
LandTargeting=1
NavalTargeting=6
RadarInvisible=no
TurretAnimIsVoxel=true
TurretAnimZAdjust=-20
HasStupidGuardMode=false
; Special weapon created for the above cloned 'Patriot'
[CannisPatriot]
ROF=15
Burst=2
Range=14
Speed=120
Damage=20
Report=PatriotAttack
Warhead=SAMWH
Projectile=AAHeatSeeker
TurboBoost=yes
[CombatDamage]
BridgeStrength=1000000000 ; Bridges are for all practical purposes indestructible
[General]
AINavalYardAdjacency=30 ; AI builds shipyards further away
DefaultMirageDisguises=TREE05,TREE06,TREE07,TREE12,TREE14,TREE15 ; Mirage Tanks mimic more and different trees
; Paradrop plane made a LOT stronger (for the sake of the USA, otherwise their 'special unit' would be useless)
[PDPLANE]
Strength=2000
; Police car is thankfully silent
[COP]
AmbientSound=Dummy
; Light post customized
[NEGLAMP]
LightRedTint=0.05
LightBlueTint=0.05
LightGreenTint=0.05
LightIntensity=-0.15
LightVisibility=8000
; Light post customized
[TEMDAYLAMP]
LightRedTint=0.11
LightBlueTint=0.11
LightGreenTint=0.11
LightIntensity=0.01
LightVisibility=2500
===9. Credits===
-Westwood for a great game.
-Matze for a great editor - Final Alert2-YURI!!
===10. Disclaimer===
The author does not make any warranties regarding the files in this archive. Users assume responsibility for the results achieved for computer program use and should verify applicability and accuracy.
===11. Legal===
This Red Alert2 map 'Collision Course v.2' is (c) Dec 9, 2001 by Tony Ferrara AKA CannisRabidus.
You MAY NOT include this map as part of any sort of commercial or promotional product without my permission.
You MAY distribute this map through any other means, provided it is offered free of charge.
If offered from a WWW or FTP site or similar, this .txt file (unaltered) must be included.
Please do not use this map as a base for other maps.
I hope you like the map!
-CannisRabidus 12/9/2001
cannis@earthlink.net
For more maps by Cannis, please visit:
http://www.cannis.net/cannis/
This readme file altered 1/7/2002 to update the above website URL.