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Map Name: Vicious Standings Author: BrutalAl Site: Ubi.com (forums.ubi.com) Game: Red Alert 2 Rating On Last OMC: <none> Position On Last OMC: <none> Players: 4 Futurely Featured In: <none> Ratings: Original Concept: 18.6%/20% Ballance: 11.6/15% Eye Candy: 24.8%/30% Fun Factor: 17.0%/20% Triggers: 8.2%/15% ------------------------------------- Overall Score: 80.20% (SPOTLIGHTED) Valid Score: 80.00% JonhWE's Position: 4th - 72.0% Braddoc's Position: 4th - 90.0% (Classic!) Clazzy's Position: 6th - 71.0% Flak's Position: 3rd - 86.0% Lion's Position: 3rd - 82.0% ------------------------------- Final Position: 4th Comments (Note: all maps were submitted to judges anonymously to avoid biased reviews, so the judges had no idea of who submitted the map): -> JohnWE's Review: Original Concept: 20/20 Balance: 10/15 Eye Candy: 25/30 Fun Factor: 17/20 Triggers: 0/15 Comments: The most tactical map, this has many ways to approach other bases. From the back, the side or the front, it is difficult to protect all enterances. This would be the top map, except is has no triggers I can see, and there is not enough ore on the map. It seems like there is less ore than Hammer and Sickle, and you know what happens when you run out of ore there... Total: 72/100 -> Braddoc's Review: Original Concept: 20/20 – Nicely Done Balance: 13/15 – Why does one player have slightly more ore and the high-ground? Oh well, still nicely done. Eye Candy: 27/30 – I really like it, nicely done. Although I don’t really like that bridge that much. And you have a couple tile errors by the grass bridges (I only docked 1 point though, because I have trouble with those as well) Fun Factor: 18/20 – I liked it a lot; the game was a little slow due to the slow in-come. But that’s how some people like it. Nicely done! Triggers: 12/15 – Nice ambient sounds and you distributed them well. Total: 90/100 -> Clazzy's Review: - Original Concept: 16 - Balance: 11 - Eyecandy: 23 - Fun Factor: 15 - Triggers: 6 Total: 71% - There's the occasional cliff error, but it isn't too noticeable. - Right side has an ever so slight advantage in that they can build naval units for defence and, if they're clever (and Allied) can chronoshift their units near the enemy base. - Other than that, there isn't anything inherently wrong with it. -> Flak's Review: Original Concept: 19% - I've never seen a layout like this, it's very well thought out indeed. Balance: 12% - Fairly equal for every player, however some players can build a navy while others can't. Eye Candy: 25% - Lighting is drab and their could be some better detailing on the ground. I like it otherwise. Fun Factor: 19% - It's wonderful to play on, there are so many different routes to enemys' bases and the AI runs well. Triggers: 11% - Some nice use of ambient sounds. Total: 86/100 -> Lion's Review: Original Concept: 18/20 Realistic layout in this Temperate map. Eye-Candy: 24/30 Nice cliff work and texturing for the terrain. Fun Factor: 16/20 A very map for FFA or team play. Fun factor is high. Balance: 12/15 Overall balance is good and equal for each player. Triggers: 12/15 Triggers Work Total: 82/100 Map ReadMe Contents: ME Username: BrutalAl Email / MSN: dabrute@hotmail.com Forum/Site URL: http://forums.ubi.com Note: My recommendation is that if I need to be contacted it is done using my email address, either by sending me an email or contacting me on msn. MAP Game: Red Alert 2
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