Download this map (official, non-transferrable)
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Download this map (non-official, in-game transferrable)
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Switchback Ridge
..a multiplayer map for Red Alert 2
Contents
1. Map Information
2. Map Description
3. Requirements
4. Install & Run
5. Modifications
6. Known Bugs
7. Other RA2/YR Maps by the Author
8. MapEditing Notes
9. Credits
10. Disclaimer
11. Legal
===1. Map Information===
*Author: Cannis
*Map Name: Switchback Ridge v.2
*Game Supported: Red Alert 2
*Players: 2
*Size: 60x60
*Theater: Temperate
*Resources: Lots and lots
*Format: .MPR
*File Size: 88Kb
*Online Transfer: Enabled
*Editors Used: FA2-Yuri, XCC Mixer, Wordpad, Paint Shop Pro
*Map Release Date: 11/26/01
===2. Map Description===
A small one-on-one map where the base areas are separated by higher ground. And it's the high ground that you want, too... don't let your opponent get it. You'll find some very special lighting on this map. All player-built structures emit light - a single structure emits negligible light but a fully-developed base can look pretty dramatic. Also - theatrical lightning effects added!
This is an updated version of Switchback Ridge (switchback_ridge.mpr) that was released on 6/14/2001. If you have this file in your RA2 folder, please delete it.
Changes in version 2.0:
-Theatrical lightning effects added.
-Oil derricks now emit light when captured.
-Skirmish AI now strives to capture all its derricks quickly.
-Better map preview.
-Preview image included and updated readme file.
Tips: Take and hold the high ground immediately, and begin the attack on your opponent's base using the greater range offered by placing units on cliffs.
===3. Requirements===
You need to have Red Alert 2 installed and patched up to at least v1.005 to play this map. If an earlier version of the game is used, player starting positions may be randomized yielding unexpected results.
===4. Install & Run===
*Included files:
switchback_ridge2.mpr (the map)
switchback_ridge2_RA2.gif (preview image)
switchback_ridge2_RA2.txt (this file)
Place switchback_ridge2.mpr in your \RA2\ directory. Start RA2, and the map should appear on the map list. Battle/FFA, Meatgrinder, Nukewar, and Airwar game modes are supported.
This is an updated version of Switchback Ridge (switchback_ridge.mpr) that was released on 6/14/2001. If you have this file in your RA2 folder, please delete it.
===5. Modifications===
-All player-built structures emit light. The more structures you build, and the closer together you build them, the brighter that light will be. The light effect is persistant even during a Weather Storm. Oil derricks will emit light as well, but only after they are captured.
-Skirmish AI now considers it a high priority to capture all of its Oil Derricks early in the game.
-Mirage tanks mimic more and different trees than the same old 4 you're used to seeing.
-Naval shipyards are not buildable, since there's no water on the map anyway. This keeps a useless icon from appearing on the structure list.
===6. Known Bugs===
-When playing this map under a mod which adds new structure build options, the new structure types will not emit light. This won't cause any problems however.
===7. Other RA2/YR Maps by the Author===
(as of the date of this release)
[Multiplayer/Skirmish]
Switchback Ridge v.2 (RA2)
Switchback Ravine v.2 (RA2)
Moonlit Bay v.2 (RA2 & YR)
Sunstroke (YR)
OverExtended v.2 (RA2 & YR)
Frigid Triangle (RA2 & YR)
Frigid Triangle Blackout (YR)
Frigid Triangle NightOps (RA2 & YR)
OutGrowth (RA2)
City Fights Back (RA2)
City Under Siege (RA2)
Switchback Ravine (RA2)
Switchback Ridge (RA2)
Collision Course (RA2)
ROCK YOU! (RA2)
Freeze-Out (RA2)
OverExtended (RA2)
Gem Pit (RA2)
Jungle Warfare (RA2)
Inversion (RA2)
Moonlit Bay (RA2)
Download thumbnail picture (jpg)
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Download fullmap picture (jpg)
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